Finals Week challenges groups of students to pass a gauntlet of school tests without studying a single textbook page. Developed by DESTINYbit and published by Pretty Soon, the game is built entirely around co-op stealth and academic misbehavior. Players must steal test answers, pass forbidden items across the room, and keep noise levels low to survive until graduation.

Because the game uses a shared-fate scoring system, success depends on team coordination. Every exam requires the entire group to meet a minimum grade threshold, such as a D or C- depending on the subject. If one player accumulates too many violations or causes the class average to tank, the whole group fails together.

Exam Rules and Classroom Detection

Surviving an exam session requires understanding the boundaries enforced by the teacher. Before each exam begins, students must sign the attendance roster sheet and take their seats before the countdown expires. Failing to pick a desk in time forces the game to randomize player seating, which disrupts coordinated sightlines.

The teacher actively patrols the rows of desks, tracks suspicious audio, and punishes unauthorized movements. Official classroom rules prohibit the following actions:

  • Leaving your assigned seat without permission
  • talking, communicate with other students
  • Throwing physical items across desks
  • Consulting unauthorized reference books or notes

The teacher monitors classroom noise directly through player microphones. Speaking too loudly or running open mic setups without proper threshold tuning spikes the teacher's suspicion meter, turning the alert gauge red and inviting an immediate reprimand.

Cheating Arsenal: Walkie-Talkies, Binoculars, and Drawing

Passing exams requires sharing data across distant desks without getting caught in the teacher's line of sight. Players can gather answer keys from hidden sources, peer at diligent NPC classmates, or harvest solutions scattered throughout the room.

Equipment / ActionPrimary Classroom FunctionSourced Details
Walkie-TalkiesTwo-way audio transmission across long desk rowsAllows direct vocal communication without speaking aloud to the room
CellphonesElectronic data sharingTransmits answers digitally between teammates
BinocularsDistant reconnaissanceUsed to find and share answers with teammates
Physical TextbooksSubject-specific answers (e.g., Zoology, Marine Biology)Can be stashed in lockers, pocketed, or thrown across desks
Blowgun PenTeacher suppressionShoots tranquilizer darts to temporarily put the teacher to sleep
Freeform DrawingNotes, Morse code, or doodlesWorks on paper sheets, walls, desks, and other players' faces
Paper BallsPortable message deliveryUnraveled to read written answers or crumpled to throw across aisles

Freeform drawing allows players to sketch diagrams or write specific answers on loose paper sheets before rolling them into throwable paper balls. If paper is scarce, players can write directly on classroom surfaces, desks, or the faces of fellow students to communicate question numbers.

Restraints and the Cone of Shame

Getting caught cheating carries immediate physical penalties rather than instant mission failure. The teacher wields deadly accuracy with chalk erasers, hurling them directly at students who stand up or throw unauthorized items in plain view.

Accumulating write-ups or triggering alerts results in physical classroom punishments:

  1. The Cone of Shame: A repurposed dog accessory used as a classroom restraint for misbehaving students.
  2. Physical Restraints: Restraints designed to make cheating significantly harder.
  3. Desk Confiscations: The teacher seizes exposed textbooks, floating notes, or cheat sheets left resting on open desk surfaces.

Students can crouch behind pillars, duck beneath library desks, or wait until the teacher's patrol path faces away to slip past line-of-sight cones.

School Hall Hub and Character Accessories

Between exam sessions, players retreat to the school hallway to unwind and prepare for the next academic subject. The hallway serves as a full interactive hub where squads can test mechanics and loosen up between tense rounds.

Available hallway activities include:

  • Playing basketball
  • Throwing baseballs
  • Decorating school statues with custom graffiti
  • Accessing lockers to stage books and tools for upcoming tests

Passing exams awards cosmetic unlocks that persist across sessions. Students can visit customization mirrors in the locker rooms to adjust skin tones, equip glasses, select wild hairstyles, and unlock new outfit sets to show off who carried the class to graduation.

Announcement Trailer and PC Hardware Requirements

The official announcement trailer debuted on August 24, 2026, showcasing the game's 90s classroom aesthetic and frantic multiplayer cheating sequences. DESTINYbit and Pretty Soon scheduled the official Steam launch for October 29, 2026.

The game runs on standard PC hardware, though a working microphone is recommended for full communication and stealth mechanics.

Hardware ComponentMinimum RequirementRecommended Requirement
Operating SystemWindows 10 (64-bit)Windows 11 (64-bit)
ProcessorIntel Core i7-3820 or equivalentAMD Ryzen 9 3900XT or equivalent
Memory8 GB RAM8 GB RAM
Graphics CardNvidia GeForce GTX 970 or equivalentNvidia GeForce RTX 3060 or equivalent
DirectX VersionVersion 11Version 12
Storage Space2 GB available space2 GB available space

Frequently Asked Questions

Can you play Finals Week as a solo player?

Yes, the official Steam features list includes single-player alongside multi-player and online co-op modes. Solo players must manage answer gathering, textbook retrieval, and teacher avoidance without teammate assistance.

What happens if one player gets caught cheating?

The class operates on a shared-fate system where everyone passes together or fails together. Getting caught triggers write-ups, flying erasers, and restraints like the Cone of Shame, raising the risk of class failure if the minimum required grade is not achieved before time expires.

Does talking over voice chat alert the teacher?

Yes, the teacher's AI tracks ambient vocal volume through player microphones. Speaking loudly while the teacher is patrolling nearby turns the suspicion meter red, making push-to-talk settings or careful volume calibration necessary.