Passing exams in DESTINYbit's co-op cheating simulator Finals Week requires team coordination, stealth, and aggressive use of classroom resources. Because the entire squad shares a collective grade requirement and fails together if anyone drops below the class threshold, your group cannot afford reckless mistakes. Survival comes down to caching textbooks before sitting down, controlling voice activity to avoid alerting the teacher, and sharing answers across desks without getting written up.

Pre-Exam Preparation and Textbook Stash Tactics

Before each exam begins, the game provides a preparation period where players can roam the classroom or hallway. Do not immediately sit down or sign the test sheet until you secure reference materials.

  • Search every locker, shelf, and drawer for subject-specific textbooks matching the upcoming test, such as Zoology, Marine Biology, or Mathematics.
  • Pocket relevant books directly into your inventory so they are accessible once the exam begins.
  • Drop spare books on desks or hide them behind structural pillars where the teacher has limited line of sight.
  • Claim your desk manually before the countdown ends. If your team fails to sit down in time, the game randomizes seating positions, which can ruin your coordinate layout.
  • Sign the sign-in sheet on the proctor's desk to initiate the test once all materials are positioned.

Locker doors make loud audio cues when opened. Loot lockers quickly during the prep phase so you do not generate unexpected noise while the teacher is actively patrolling.

Managing Teacher Detection and Microphone Sensitivity

Finals Week features active voice detection where the patrolling proctor reacts directly to spoken volume in real time. Talking too loudly causes the teacher's alert meter to spike toward red, leading to disciplinary write-ups and physical penalties like the Cone of Shame or desk barriers.

Configure your microphone sensitivity before hosting or joining a lobby. Setting up push-to-talk prevents background noise from alerting the proctor. If you use open microphones, speak in hushed tones or wait until the teacher walks to the opposite side of the lecture hall.

The proctor also reacts to sudden movements and thrown objects. While you can toss books and paper notes across desks, throwing them directly into the teacher's line of sight results in confiscated materials or thrown erasers. When the teacher grows suspicious and approaches your row, use the lean mechanic to hide behind adjacent classmates or drop back into your seat until the patrol resets.

Classroom Cheating Tools and Answer Retrieval

Exams demand different methods to gather answers across multiple question types. The game expects players to pull answers from memory, reference texts, and computer monitors.

Tool or MechanicBest Use CaseOperational Risk
Brain FocusAnswering personal starter questionsLocks screen view; leaves you vulnerable to sudden teacher checks
Purple/Blue TextbooksFinding specific animal, math, or physical diagramsConfiscated if caught holding them outside designated hiding spots
BinocularsReading distant blackboards and classmate desksRequires steady aim and clear sightlines across the room
Walkie-TalkiesCalling out question numbers across distant rowsAudio volume can trigger teacher write-ups if spoken too loudly
Paper SheetsScribbling answers to throw across desk rowsPhysics can cause notes to slide or fly off target surfaces
AI ClassmatesPeeking at pre-filled answers on adjacent desksGetting caught leaning or flipping their test pages triggers write-ups

The Focus command serves as a zoom and thinking phase. On certain questions, your character automatically remembers the correct symbol or answer internally once you trigger Focus on the test sheet. For questions relying on external information, pair binoculars with a teammate situated near the front blackboard.

You can also interact directly with neighboring test sheets. Players can flip the pages of AI students or squadmates, write answers onto their sheets, or steal completed answers to duplicate across the team.

Exam Strategies by Subject

Each exam category introduces distinct layouts and rules that alter how your group collects answers.

Zoology and Marine Biology

Zoology and Marine Biology tests focus heavily on visual matching. Questions depict animal symbols, such as wolves, frogs with glasses, lobsters, or specific fish breeds. Distribute subject books among all squad members so each player holds different answer keys. Split your seating arrangement across the room rather than clustering together. This spreads the teacher's patrol route and allows distant players to quietly call out answers like "six is the lobster" when the proctor looks away.

Mathematics

The Mathematics exam places greater emphasis on numerical formulas and hidden sheets. Some question keys appear directly behind the proctor's primary desk. Assign one player to create a distraction or wait for the teacher to patrol toward the back row, allowing another player to sneak up, grab the reference sheet, and relay numbers across the room.

Physical Education

Physical Education exams require multi-step decoding. The blackboard displays letter codes, such as mapping tennis or football symbols to specific letters. However, the teacher periodically flips the board over during the exam to obscure the key. Purple Physical Education books contain matching letters corresponding to numbered test slots. Memorize the board assignments during the preparation phase before the board gets flipped, then use the purple textbooks at your desks to map the letters to their final answers.

Frequently Asked Questions

What happens if our class average falls below the required grade?

Finals Week enforces a shared pass-fail rule where the entire squad succeeds or fails together. If the combined class average drops below the minimum threshold listed on the blackboard (such as a C+ or D depending on the level), the entire team receives a failing grade and must restart the exam.

Can you play Finals Week as a solo player?

Solo play is supported, but exams become significantly harder. Without teammates to hold separate textbooks, spot blackboards, or scout computer terminals, a solo player must manually locate books, run between desks, and avoid teacher patrols alone within the active time limit.

How do write-ups work during a test?

Write-ups accumulate when the teacher catches players out of their seats, detects loud speech, or spots thrown objects. If the write-up meter fills entirely, the teacher applies physical restrictions to the room, such as barriers between desks or restraining devices, restricting movement on subsequent attempts.